Report Overview: The EUV lithography market (EUVL) is expected to increase from US$ 1.51 billion in 2020, and is expected to reach US$ 9.82 Bn by 2027, growing at a CAGR of 26.7% during the forecast period. Extreme UV lithography is a n...
The global video streaming market was valued at US$ 26.80 Bn in 2020 is expected to reach US$ 168.40 Bn by 2027, with a growing CAGR of 25.8% during the forecast period (2021-2027). Video streaming allows the data in the form of a video to be cont...
World Video Game Market Overview: The global video game market was valued at US$ 163.70 Bn in 2020 is expected to reach US$ 334.82 Bn by 2027, with a growing CAGR of 10.8% during the forecast period (2020-2027).The video game industry is tapping i...
Beacon Market Overview: The global beacon market was valued at US$ 1.41 billion in 2020, and it is expected to reach USD 32.12 billion by 2027, with a CAGR of 49.1%, during the forecast period (2021-2027). Beacon is inexpensive, small wireles...
The Global 4D Printing Market was Valued at US$ 65.1 Mn in 2020 is Expected to Reach US$ 489.2 Mn by 2027, with a Growing CAGR Of 42.1% During The Forecast Period (2021-2027). 4D printing is one of the new emerging technologies that are being at...
The global e-cigarettes market was valued at US$ 16,758.9 Mn in 2020 is expected to reach US$ 45,689.1 Mn by 2027, with a growing CAGR of 15.4% during the forecast period (2021-2027). E-cigarettes are also known as electronic cigarettes are electr...
The global smart fleet management market was valued at USD 386.8 billion in 2020, and it is expected to reach USD 582.9 billion by 2027, with a CAGR of 8.7%, during the forecast period. Smart fleet management is an integrated framework that is bei...
Report Overview The Global Contactless Payment was valued at US$ 1,493.2 Bn in 2020, and is expected to reach US$ 5,490.2 Bn by 2027, expanding at a CAGR of 21.1% during the forecast period. The market is witnessing growth as countries acro...
Multi-Factor Authentication Market Definition and Estimation: A multi-factor authentication (MFA) is a method necessitating authentication factors that go beyond the traditional set of credentials, usually a username and password, to grant access ...
Gamification Market Definition and Estimation: Gamification involves the use of game-design elements, such as missions, points, leader boards, etc., and/or principles in non-game contexts to achieve a certain objective. For instance, Nike develope...