Global Augmented Reality and Virtual Reality Lens Market Ecosystem By Raw Materials; By Product, Parts & Devices; By End Users (Logistics, Healthcare, Automotive, Retail, BFSI, Defence, Aerospace, Oil & Gas, Others), By Region

Camera lenses are an important component of Head-up Displays and Head-Mounted Displays used for providing the AR and VR experience. The increasing investment in AR VR, coupled with the rising demand for AR VR in healthcare, retail, and the consumer industry, is driving the growth of the augmented reality and virtual reality lenses market ecosystem.

The companies operating in the augmented reality and virtual reality lens market ecosystem are continuously investing in technologies to make the lenses lighter, thinner, and cost-effective. In 2019, Digilens, one of the major players in the market, revealed an affordable and sturdy plastic lens that could compete with the precision glass in terms of brightness, clarity, and color. Companies are also entering into strategic partnerships with raw material suppliers and product manufacturers.

Manufacturers are also evaluating advanced technologies such as 3D printing for the manufacturing of augmented reality and virtual reality lenses. In October 2017, Luxexcel, a Dutch lens 3D printer maker, secured US$ 4.7 million equity investment from Innovation Industries.

COVID-19 Impact Analysis & Opportunities in Augmented Reality and Virtual Reality Lens Market:

The outbreak of COVID-19 has bought along with a global recession, which has impacted several industries. Along with this impact, COVID Pandemic has also generated a few new business opportunities for the Augmented Reality and Virtual Reality Lens market. The overall competitive landscape and market dynamics of Augmented Reality and Virtual Reality Lens have been disrupted due to this pandemic. All these disruptions and impacts have been analyzed quantifiably in this report, which is backed by market trends, events, and revenue shift analysis. COVID impact analysis also covers strategic adjustments for Tier 1, 2, and 3 players of the Augmented Reality and Virtual Reality Lens Market.

Ecosystem Snapshot: Augmented Reality and Virtual Reality Lens Market Overview

 Augmented Reality and Virtual Reality Lens Market Overview

In the Products, Parts & Devices segment, Head Mounted Displays have accounted for the highest share in 2018. The HMDs market is expected to grow at a CAGR of 25.48% between 2018 and 2023, mainly driven by the adoption of HMDs in the automotive, gaming, and healthcare industry. This, in turn, will drive the growth of the Augmented Reality and Virtual Reality Lens market.

Segmentation of the Augmented Reality and Virtual Reality Lens Market Ecosystem

Raw Materials Product, Parts & Devices End-User
Silicon Head-Up Displays Automotive
GaN Head-Mounted Displays Aerospace
Glass Smart Glass Defense
Plastic Hand-Held Devices Logistics
SiC AR Screens Retail
Metals   Healthcare
Others   Consumer Industry
    Others

 

Augmented reality and virtual reality lenses have several applications in end-use industries such as consumer, healthcare, automotive, and retail. The consumer end-use industry, which includes gaming, entertainment, sports, etc., dominated the Virtual Reality and Augmented Reality Lens Market Ecosystem in 2018.

The augmented reality and virtual reality gaming market was valued at US$ 1,340.2 million in 2018 and is expected to grow at a CAGR of around 26.6% between 2018 and 2023. This, in turn, will drive the growth of the Virtual Reality and Augmented Reality Lens Market Ecosystem. Additionally, there is an increasing demand for high-resolution lenses for gaming applications.

Market Statistics Glimpse: Augmented Reality and Virtual Reality Lens Market Ecosystem

Market Statistics Glimpse- Virtual Reality and Augmented Reality Lens Market Ecosystem

Global Augmented Reality and Virtual Reality Lens Market Ecosystem

The global augmented reality and virtual reality lenses market ecosystem was valued at US$ 706.8 million and is expected to reach US$ 2,687.7 million by the year 2023, growing at a CAGR of 30.6% during the forecast period. Advancements in technology, increasing digitization, and the increasing use of HMDs in the gaming industry are some of the factors that are driving the growth of the augmented reality and virtual reality lens market.

North America dominated the market in the base year 2018. The global AR VR devices shipments were around 13 million in 2018. North America held around a 35% share of the total shipments. This is one of the major reasons for the dominance of this region in the ecosystem. However, in terms of investment in VR, it is expected that China will overtake the US to take the top spot in the coming years.

The Major Players Operating in The Global Augmented Reality and Virtual Reality Lens Market Ecosystem are as Follows:

 

Company Ecosystem Positioning Total Revenue-2018 Industry Region
Canon Component Provider US$ 35.60 bn AR VR Global
Zeiss International Component Provider US$ 7.09 bn AR VR Global
Nikon Corporation Component Provider US$ 6.46 bn AR VR Global
Largan Precision Component Provider US$ 1.65 bn AR VR Global
Samsung Electronics Component Provider US$ 221.57 bn AR VR Global

 

Very few markets have interconnectivity with other markets like augmented reality and virtual reality lenses. Our Interconnectivity module focuses on the key nodes of heterogeneous markets in detail. Artificial Intelligence, Internet of Things, Autonomous Vehicles, and AR VR in Healthcare markets are some of our key researched markets.

Major Interconnectivities of Augmented Reality and Virtual Reality Lens Market Ecosystem

 

Glance on Global Augmented Reality and Virtual Reality Lens Market Ecosystem Trends:

Trends Products, Parts & Devices Impact
Lenses that consist of unique optical design integrated with augmented reality and virtual reality technologies are anticipated to be replaced by metalenses. Metalenses will reduce the size of VR headsets. HMDs 0.29%
Increasing usage of Fresnel lenses in AR VR headsets, which make them lighter and thinner, will lead to increasing adoption of AR VR devices, thus driving the market. xx xx%

 

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Table of Content

  1. Introduction
    1. Global Augmented Reality and Virtual Reality Lens Ecosystem Definition
    2. Scope of study 
    3. About FABRIC

Customizations

  1. Ask for Customization
    1. Sensitivity Analysis
    2. TAM SAM SOM Analysis
    3. Other Customization
  2. Executive Summary
    1. Global Market Segmentation
    2. Global Market Overview
    3. Global Market Statistics
    4. Mega Trends
    5. Competitive Landscape
      1. SWOT
      2. PEST
      3. Company Ranking
    6. Market Attractiveness

Ecosystem Positioning

  1. Global Augmented Reality and Virtual Reality Lens Ecosystem Snapshot
    1. Global Augmented Reality and Virtual Reality Lens Ecosystem Broad Heads
      1. Demand Side
      2. Supply Side 
    2. Global Augmented Reality and Virtual Reality Lens Ecosystem Segmentation
      1. By Raw Material
        1. Silicon
        2. GaN
        3. Glass
        4. Plastic
        5. SiC
        6. Metals
        7. Others
      2. By Product, Parts & Devices
        1. Head Up Displays
        2. Head Mounted Displays
        3. Smart Glass
        4. Handheld Devices
        5. AR Screens
      3. By Application
        1. Automotive
        2. Aerospace
        3. Defense
        4. Logistics
        5. Retail
        6. Healthcare
        7. Consumer Industry
        8. Others
      4. By Region
        1. North America
          1. U.S.
          2. Canada
          3. Mexico
        2. Asia Pacific
          1. China
          2. Japan
          3. India
          4. Australia
          5. South Korea
          6. Rest of APAC
        3. Europe
          1. UK
          2. France
          3. Germany
          4. Italy
          5. Spain
          6. Rest of Europe
        4. Rest of World
          1. LATAM
          2. MEA     
  2. Competitive Landscape Mapping by Ecosystem Positioning
    1. Company by each node
    2. Vendor Landscaping
  3. Ecosystem Level Analysis

Trend Analysis

  1. Global Augmented Reality and Virtual Reality Lens Ecosystem Trends
    1. Trend Mapping
      1. Trend Description
      2. Trend Evaluation
        1. Impact
        2. Importance
        3. Remarks
      3. Trend Outlook (Short, Mid, Long Term)
      4. Trend Company Mapping
      5. Related Global Augmented Reality and Virtual Reality Lens Ecosystem Mapping
      6. Trend Region/Country Mapping

Global Augmented Reality and Virtual Reality Lens Ecosystem Regulatory Analysis

  1. Overview
    1. Regulatory Mapping
    2. Regulatory Impact
    3. Regulatory Interlinkage

Global Augmented Reality and Virtual Reality Lens Ecosystem Sizing, Volume and ASP Analysis & Forecast

  1. Global Augmented Reality and Virtual Reality Lens Ecosystem Sizing & Volume
    1. Cross-segmentation
    2. Global Augmented Reality and Virtual Reality Lens Ecosystem Sizing and Global Augmented Reality and Virtual Reality Lens Ecosystem Forecast
    3. Global Augmented Reality and Virtual Reality Lens Ecosystem Volume Analysis
    4. Average Selling Price Analysis
    5. Global Augmented Reality and Virtual Reality Lens Ecosystem Growth Analysis

Competitive Intelligence

  1. Competitive Intelligence
    1. Top Industry Players vs Trend Tagging
        1. Importance
        2. Trend Nature (Positive/ Negative)
        3. Value
        4. Interconnectivity for each vendor
    2. Global Augmented Reality and Virtual Reality Lens Ecosystem Share Analysis
        1. By Each Node
    3. Strategies Adopted by Global Augmented Reality and Virtual Reality Lens Ecosystem participants
        1. Global Augmented Reality and Virtual Reality Lens Ecosystem Strategies
        2. New product launch Strategies
        3. Geographic Expansion Strategies
        4. Product-line Expansion Strategies
        5. Operational / Efficiency building Strategies
        6. Other Strategies

Company Profiles

  1. Company Profiling Summary
    1. Company List & Fundamentals
    2. Ecosystem Positioning
  2. Company Profiles - including the:
    1. Radiant Vision Systems
      1. Company Fundamentals
      2. Subsidiaries list
      3. Share Holding Pattern
      4. Key Employees and Board of Directors
      5. Financial Analysis
        1. Financial Summary
        2. Ratio Analysis
        3. Valuation Metrics
      6. Product & Services
      7. Client & Strategies
      8. Ecosystem Presence
      9. SWOT
      10. Trends Mapping
      11. Analyst Views
    2. Canon
    3. Nikon Corporation
    4. Zeiss International
    5. LARGAN Precision
    6. DigiLens
    7. Luxexcel
    8. Westboro Photonics
    9. Samsung Electronics
    10. Sony Corporation

Global Augmented Reality and Virtual Reality Lens Ecosystem Developments

  1. Global Augmented Reality and Virtual Reality Lens Ecosystem Events & Rationale
    1. R&D, Technology and Innovation
    2. Business & Corporate advancements
    3. M&A, JVs/Partnerships
    4. Political, Macro-economic, Regulatory
    5. Awards & Recognition
    6. Others

Research Methodology & Approach

  1. Research Methodology and Approach
    1. Assumptions/ Inferences
    2. Sources
      1. Primary Interviews
      2. Secondary Sources
        1. Key Secondary Webpages
        2. Whitepapers
        3. Annual Reports
        4. Investor/Analyst Presentations
    3. Appendix
    4. Contact

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