Global Augmented Reality & Virtual Reality in Gaming Market Ecosystem By Product, Parts & Devices, By Services & Solutions, By Application (3D modelling/ Design, Others), By Region and Forecast 2027

The global augmented reality & virtual reality in gaming market ecosystem was valued at US$ 1340.2 Mn in 2018 and is expected to reach US$ XX Mn by 2023 with a CAGR of 26.6% during the forecast period. The immersive and interactive experience provided by VR games to users is expected to drive the growth of the market. VR racing games, shooter games, horror games, adventure games, and others are some of the various types of VR games. The rising penetration of smartphones and the internet has also been accentuating the growth of augmented reality games in recent years. However, health-related issues such as eye problems, simulator sickness, and others associated with augmented reality & virtual reality games are restraining market growth. 

The growing demand for VR-enabled fitness games will create opportunities for augmented reality & virtual reality in gaming industry during the forecast period. Nowadays, products such as Oculus Rift and Oculus Quest are gaining attention among fitness studios.  As VR gears are expensive, they are mainly in demand among fitness studios rather than among individuals. Thus, there is an increase in the number of VR fitness games like Knockout League by Grab Games and The Thrill of the Fight by Ian Fitz.

Ecosystem Snapshot: Augmented reality & virtual reality in Gaming Market Overview

Augmented reality & virtual reality in gaming ecosystem snapshot

The head-mounted display segment dominated the market in 2018 and is expected to show similar trends in the coming years. The rising trend of playing VR games by children, coupled with increasing investments in gaming across the world, is driving the growth of this segment. Worldwide spending on gaming is expected to increase by 9.6% year on year. Moreover, Dubai Internet City, an information technology park developed by the government of Dubai, is planning to invest in the gaming industry in order to improve the gaming sector of the country. This, in turn, is expected to create demand for HMD gaming in Dubai. Further, the handheld segment is expected to grow at the fastest pace with a CAGR of XX% during the forecast period.

Augmented Reality & Virtual Reality in Gaming Market Ecosystem: Segmentation

Products, Parts & Devices

Software & Services

Applications

Handheld Devices

Documentation

3D Modelling/ Design- Shopping

 

Visualization

Others

Head-Mounted Displays

3D modeling

 

Smart Glass

Navigation

 
 

Workflow optimization

 
 

Others

 

 

Global Augmented Reality & Virtual Reality in Gaming Market Ecosystem

Based on regions, North America dominated the market in 2018 and is expected to show similar trends in the coming years. The increasing use of virtual reality by Americans is expected to drive the growth of the augmented reality & virtual reality gaming industry in the region. According to market statistics, 78% of Americans have started getting familiar with VR technology in recent days, which is expected to propel the VR gaming industry in the region. Asia Pacific is expected to grow at the fastest pace with a CAGR of XX% during the forecast period. Increasing consumer spending on gaming is driving the growth of the augmented reality & virtual reality in gaming industry across the APAC region. In the APAC region, 19.3% of overall AR VR spending came from gaming in 2019, which is expected to drive the growth of the segment during the forecast period. 

The major players in the augmented reality & virtual reality in gaming Market are mainly focusing on mergers and acquisitions, product expansion, partnerships, and other such strategies for strengthening their market presence. Sony dominated the VR technology and had accounted for 1.7 million shipments in 2017, which is followed by Oculus and HTC. HTC accounted for the shipment of approximately 800,000 units of VR devices, while Oculus accounted for the sale of approximately 1.7 million units of VR products in 2019.

Augmented Reality & Virtual Reality in Gaming Market ecosystem: Market Statistics Glimpse

Augmented reality & virtual reality in gaming ecosystem- Market Statistics Glimpse

There are many trends that are having an impact on the market forecast. These, when evaluated from a company’s perspective, can drive growth. Our numerous consulting projects have generated sizeable synergies across all regions and all sizes of companies.

Augmented Reality & Virtual Reality in Gaming Market: Key Players

Company

Ecosystem Positioning

Total Revenue

Industry

Region

Microsoft

Product Manufacture

$110.4 Billion

AR VR Industry

Global

Google LLC

 

Product Manufacture

$136.22 Billion

AR VR Industry

Global

Lenovo

 

Product Manufacture

$14 Billion

AR VR Industry

Global

HTC Corporation

Product Manufacture

$0.73 Billion

AR VR Industry

Global

Facebook

Product Manufacture

$55 Billion

AR VR Industry

Global

 

Very few markets have interconnectivity with other markets like AR VR. Our Interconnectivity module focuses on the key nodes of heterogeneous markets in detail. Display and imaging technologies, 3D modeling, AR/VR Screen, Smart Kiosks, and Gaming markets are some of our key researched markets

Augmented reality & Virtual reality in Gaming Market Ecosystem Major Interconnectivity

Augmented reality & virtual reality in gaming ecosystem Major Interconnectivities

A Glance on Global Augmented Reality & Virtual Reality in Gaming Market Ecosystem Trends:

Trends

Application

Rising demand for mixed reality among companies, owing to its increased adoption in the gaming and entertainment industry.

3D modeling   

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Ecosystem Report – Table of Content

  1. Introduction
    1. Global Augmented reality & virtual reality in gaming Ecosystem Definition
    2. Scope of study 
    3. About FABRIC

Customizations

  1. Ask for Customization
    1. Sensitivity Analysis
    2. TAM SAM SOM Analysis
    3. Other Customization
  2. Executive Summary
    1. Global Market Segmentation
    2. Global Market Overview
    3. Global Market Statistics
    4. Mega Trends
    5. Competitive Landscape
      1. SWOT
      2. PEST
      3. Company Ranking
    6. Market Attractiveness

Ecosystem Positioning

  1. Global Augmented reality & virtual reality in gaming Ecosystem Snapshot
    1. Global Augmented reality & virtual reality in gaming Ecosystem Broad Heads
      1. Demand Side
      2. Supply Side 
    2. Global Augmented reality & virtual reality in gaming Ecosystem Segmentation
      1.   By Product, Parts & Devices
        1. Head-Mounted Displays
        2. Smart Glass
        3. Handheld Devices
      2. By Services & Solutions
        1. Documentation
        2. Visualization
        3. 3D Modelling
        4. Navigation
        5. Workflow Optimization
        6. Others
      3. By Application
        1. 3D modeling/ Design
        2. Others
      4. By Region
        1. North America
          1. U.S.
          2. Canada
          3. Mexico
        2. Asia Pacific
          1. China
          2. Japan
          3. India
          4. Australia
          5. South Korea
          6. Rest of APAC
        3. Europe
          1. UK
          2. France
          3. Germany
          4. Italy
          5. Spain
          6. Rest of Europe
        4. Rest of world
          1. LATAM
          2. MEA
  2. Competitive Landscape Mapping by Ecosystem Positioning
    1. Company by each node
    2. Vendor Landscaping
  3. Ecosystem Level Analysis

Trend Analysis

  1. Global Augmented reality & virtual reality in gaming Ecosystem Trends
    1. Trend Mapping
      1. Trend Description
      2. Trend Evaluation
        1. Impact
        2. Importance
        3. Remarks
      3. Trend Outlook (Short, Mid, Long Term)
      4. Trend Company Mapping
      5. Related Global Augmented reality & virtual reality in gaming Ecosystem Mapping
      6. Trend Region/Country Mapping

Global Augmented reality & virtual reality in gaming Ecosystem Regulatory Analysis

  1. Overview
    1. Regulatory Mapping
    2. Regulatory Impact
    3. Regulatory Interlinkage

Global Augmented reality & virtual reality in gaming Ecosystem Sizing, Volume, and ASP Analysis & Forecast

  1. Global Augmented reality & virtual reality in gaming Ecosystem Sizing & Volume
    1. Cross-segmentation
    2. Global Augmented reality & virtual reality in gaming Ecosystem Sizing and Global Augmented reality & virtual reality in gaming Ecosystem Forecast
    3. Global Augmented reality & virtual reality in gaming Ecosystem Volume Analysis
    4. Average Selling Price Analysis
    5. Global Augmented reality & virtual reality in gaming Ecosystem Growth Analysis

Competitive Intelligence

  1. Competitive Intelligence
    1. Top Industry Players vs Trend Tagging
        1. Importance
        2. Trend Nature (Positive/ Negative)
        3. Value
        4. Interconnectivity for each vendor
    2. Global Augmented reality & virtual reality in gaming Ecosystem Share Analysis
        1. By Each Node
    3. Strategies Adopted by Global Augmented reality & virtual reality in gaming Ecosystem participants
        1. Global Augmented reality & virtual reality in gaming Ecosystem Strategies
        2. New product launch Strategies
        3. Geographic Expansion Strategies
        4. Product-line Expansion Strategies
        5. Operational / Efficiency building Strategies
        6. Other Strategies

Company Profiles

  1. Company Profiling Summary
    1. Company List & Fundamentals
    2. Ecosystem Positioning
  2. Company Profiles - including the:
    1. Zco Corporation
      1. Company Fundamentals
      2. Subsidiaries list
      3. Share Holding Pattern
      4. Key Employees and Board of Directors
      5. Financial Analysis
        1. Financial Summary
        2. Ratio Analysis
        3. Valuation Metrics
      6. Product & Services
      7. Client & Strategies
      8. Ecosystem Presence
      9. SWOT
      10. Trends Mapping
      11. Analyst Views
    2. Facebook
    3. Samsung Electronics Co. Ltd
    4. Sony Corporation
    5. BAE Systems, Inc
    6. HTC Corporation
    7. Lenovo
    8. Acer
    9. FOVE, Inc.
    10. Beijing ANTVR Technology CO., LTD
    11. Pico Interactive Inc.
    12. LG Electronics
    13. Open Source Virtual Reality
    14. Pimax Technology
    15. StarVR Corp.
    16. Magic Leap
    17. Ziess
    18. Next/Now
    19. GameAnax Inc
    20. Unity Technologies

Global Augmented reality & virtual reality in gaming Ecosystem Developments

  1. Global Augmented reality & virtual reality in gaming Ecosystem Events & Rationale
    1. R&D, Technology and Innovation
    2. Business & Corporate advancements
    3. M&A, JVs/Partnerships
    4.  Political, Macro-economic, Regulatory
    5.  Awards & Recognition
    6. Others

Research Methodology & Approach

  1. Research Methodology and Approach
    1. Assumptions/ Inferences
    2. Sources
      1. Primary Interviews
      2. Secondary Sources
        1. Key Secondary Webpages
        2. Whitepapers
        3. Annual Reports
        4. Investor/Analyst Presentations
    3. Appendix
    4. Contact

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