Global Augmented Reality & Virtual Reality In Aerospace Market Ecosystem by Raw Material; by Components; by Product, Parts & Devices; by Services & Solutions; by Application (3D modelling/ Design, Training, Others); by region and Forecast to 2027

The Global Augmented Reality & Virtual Reality in Aerospace Market was valued at USD324.4 mn in 2018 and is expected to reach USD xx.xx million in 2026, growing at a CAGR of 39% by 2027.

Augmented Reality & Virtual Reality in Aerospace Ecosystem is rapidly gaining traction due to its potential applications and the current success in the implemented aerospace applications. Augmented Reality & Virtual Reality (AR & VR) in Aerospace Ecosystem application includes pilot training, crew training, passenger infotainment, and operational use like navigation and monitoring. Product innovation and improved software solutions have induced the demand for Augmented Reality & Virtual Reality products in the Augmented Reality & Virtual Reality in Aerospace Ecosystem.

In aircraft manufacturing, Augmented Reality & Virtual Reality in Aerospace Ecosystem devices is used for the digital prototyping of the aviation parts and new designing of parts, which help reduce the extra overheads for making physical prototypes, thereby enabling companies to reduce the cost in prototyping of the aviation part. In addition to these, the combination of 3D printing and virtual reality (VR) will enhance the manufacturing of aviation products in the near future. For instance, companies such as Boeing, Airbus, and Lockheed Martin Corporation are implementing the Augmented Reality & Virtual Reality in Aerospace Ecosystem in manufacturing, product development and monitoring & maintenance.

Figure 1: Ecosystem Snapshot: Augmented Reality & Virtual Reality in Aerospace Ecosystem

Ecosystem Snapshot- Augmented Reality & Virtual Reality in Aerospace Ecosystem

In Augmented Reality & Virtual Reality in Aerospace Ecosystem, the use of immersive technologies for employee training, passenger infotainment, and building marketing strategies is growing and improving the customer experience during the fight. For instance, Air France uses virtual reality system, a head-mounted display, which shows passengers TV series and 3D films. Air New Zealand airline cabin crew uses Microsoft HoloLens for augmented reality training. The flight attendants and cabin crew use a HoloLens headset to access real-time flight information including emotion tracking of the passengers. This helps flight attendants serve passengers better.

Augmented Reality & Virtual Reality in Aerospace Ecosystem enables smoother and efficient operations that lead to cost savings in aviation functions such as manufacturing, maintenance, airport operations, airline operations, and aviation training, among others. Augmented Reality & Virtual Reality in Aerospace Ecosystem provides an immersive and interactive approach that connects the aviation ecosystem to improve the efficiency of various tasks. Smoother airport and airline operations lead to more revenue, as aircraft spend less time out of service and more time flying.

Figure 2: Segmentation of Augmented Reality & Virtual Reality in Aerospace Ecosystem

 

Components

Application

Raw Material

Devices

Software & Solutions

Sensors

3D modelling/ Design

Silicon

Head Up Displays

Documentation

Camera

Training

GaN

Head Mounted Displays

Visualization

IMU

Monitoring/ Maintenance

Glass

Smart Glass

3D Modelling

Processor

 

Plastic

Hand Held Devices

Navigation

Modules

 

SiC

 

Workflow Optimization

Graphics (Cards)

 

Metals

 

Others

Audio ICs

 

Others

   

Memory

       

Display

       

Others

       

 

Global Augmented Reality & Virtual Reality in Aerospace Ecosystem

Based on regions, North America dominated the Augmented Reality & Virtual Reality in Aerospace Ecosystem in 2018 and is expected to witness similar trends in the coming years. The presence of major players in Augmented Reality & Virtual Reality in Aerospace Ecosystem such as Microsoft, Google, Facebook, and others, is driving the growth of the Augmented Reality & Virtual Reality in Aerospace Ecosystem in the region. The Asia Pacific region is expected to grow at the fastest pace with a CAGR of XX% during the forecast period. According to a market study in 2018 xx% of key aerospace companies are expected to adopt Augmented Reality & Virtual Reality in Aerospace Ecosystem in the coming years. This is expected to drive the growth of the Augmented Reality & Virtual Reality in Aerospace Ecosystem in Asia Pacific during the forecast period.

The players in Augmented Reality & Virtual Reality in Aerospace Ecosystem are mainly focusing on mergers and acquisitions, joint ventures, and partnerships for strengthening their presence in the market. For instance, in 2017, Boeing’s HorizonX invested in AR VR C360 Technologies, a start up in augmented reality, virtual reality, and 360-degree videos. The common Augmented Reality & Virtual Reality in Aerospace Ecosystem solutions provided by companies such as Upskill, Eon Reality, PTC Inc, and Vizix are in the areas like complex assembly management, quality control, training and development, traceability, process management, airline ground operation, and maintenance & repair. The market will witness a high growth rate during the forecast period due to the increasing adoption of technology and the rising use of AR VR by end-use companies such as Boeing, Airbus, etc.

  Figure 3 – Market Statistics Glimpse: Augmented Reality & Virtual Reality in Aerospace Ecosystem

Market Statistics Glimpse- Augmented Reality & Virtual Reality in Aerospace Ecosystem

There are many trends that are having an impact on the market forecast. These, when evaluated from a company’s perspective, can drive growth. Our numerous consulting projects have generated sizeable synergies across all regions and all sizes of companies.

The major players operating in the global Augmented Reality & Virtual Reality in Aerospace Ecosystem are as follows:

Company

Ecosystem Positioning

Total Revenue

Industry

Region

Microsoft

Product Manufacture

$110.4 Billion

           AR VR

Global

       Google LLC

Product Manufacture

$136.22 Billion

AR VR

Global

Lenovo

Product Manufacture

$14 Billion

AR VR

Global

 HTC Corporation

Product Manufacture

$0.73 Billion

AR VR

Global

Facebook

Product Manufacture

$55 Billion

AR VR

Global

 

Very few markets have the interconnectivity with other markets like AI. Our Interconnectivity module focuses on the key nodes of heterogeneous markets in detail. Artificial intelligence, industrial internet of things (IIOT), Cloud Computing, and 5G markets are some of our key researched markets.

Figure 4 – AR VR Major Interconnectivities Ecosystem

AR VR Major Interconnectivities Ecosystem

A Glance on the Global Augmented Reality & Virtual Reality in Aerospace Ecosystem Trends:

A Glance on the Global Augmented Reality & Virtual Reality in Aerospace Ecosystem Trends

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Table of Content

  1. Introduction
    1. Global Augmented reality & virtual reality in aerospace Ecosystem Definition
    2. Scope of study
    3. About FABRIC

Customizations

  1. Ask for Customization
    1. Sensitivity Analysis
    2. TAM SAM SOM Analysis
    3. Other Customization
  2. Executive Summary
    1. Global Market Segmentation
    2. Global Market Overview
    3. Global Market Statistics
    4. Mega Trends
    5. Competitive Landscape
      1. SWOT
      2. PEST
      3. Company Ranking
    6. Market Attractiveness

Ecosystem Positioning

  1. Global Augmented reality & virtual reality in aerospace Ecosystem Snapshot
    1. Global Augmented reality & virtual reality in aerospace Ecosystem Broad Heads
      1. Demand Side
      2. Supply Side
    2. Global Augmented reality & virtual reality in aerospace Ecosystem Segmentation
      1. By Raw Material
        1. Silicon
        2. GaN
        3. Glass
        4. Plastic
        5. SiC
        6. Metals
        7. Others
      2. By Components
        1. Sensors
        2. Camera
        3. IMU
        4. Processor
        5. Modules
        6. Graphics (Cards)
        7. Audio ICs
        8. Memory
        9. Display
        10. Others
      3. By Product, Parts & Devices
        1. Head Up Displays
        2. Head Mounted Displays
        3. Smart Glass
        4. Handheld Devices
      4. By Services & Solutions
        1. Documentation
        2. Visualization
        3. 3D Modelling
        4. Navigation
        5. Workflow Optimization
        6. Others
      5. By Application
        1. 3D modelling/ Design
        2. Training
        3. Monitoring/ Maintenance
        4. Others
      6. By Region
        1. North America
          1. U.S.
          2. Canada
          3. Mexico
        2. Asia Pacific
          1. China
          2. Japan
          3. India
          4. Australia
          5. South Korea
          6. Rest of APAC
        3. Europe
          1. UK
          2. France
          3. Germany
          4. Italy
          5. Spain
          6. Rest of Europe
        4. Rest of world
          1. LATAM
          2. MEA
  2. Competitive Landscape Mapping by Ecosystem Positioning
    1. Company by each node
    2. Vendor Landscaping
  3. Ecosystem Level Analysis

Trend Analysis

  1. Global Augmented reality & virtual reality in aerospace Ecosystem Trends
    1. Trend Mapping
      1. Trend Description
      2. Trend Evaluation
        1. Impact
        2. Importance
        3. Remarks
      3. Trend Outlook (Short, Mid, Long Term)
      4. Trend Company Mapping
      5. Related Global Augmented reality & virtual reality in aerospace Ecosystem Mapping
      6. Trend Region/Country Mapping

Global Augmented reality & virtual reality in aerospace Ecosystem Regulatory Analysis

  1. Overview
    1. Regulatory Mapping
    2. Regulatory Impact
    3. Regulatory Interlinkage

Global Augmented reality & virtual reality in aerospace Ecosystem Sizing, Volume and ASP Analysis & Forecast

  1. Global Augmented reality & virtual reality in aerospace Ecosystem Sizing & Volume
    1. Cross-segmentation
    2. Global Augmented reality & virtual reality in aerospace Ecosystem Sizing and Global Augmented reality & virtual reality in aerospace Ecosystem Forecast
    3. Global Augmented reality & virtual reality in aerospace Ecosystem Volume Analysis
    4. Average Selling Price Analysis
    5. Global Augmented reality & virtual reality in aerospace Ecosystem Growth Analysis

Competitive Intelligence

  1. Competitive Intelligence
    1. Top Industry Players vs Trend Tagging
        1. Importance
        2. Trend Nature (Positive/ Negative)
        3. Value
        4. Interconnectivity for each vendor
    2. Global Augmented reality & virtual reality in aerospace Ecosystem Share Analysis
        1. By Each Node
    3. Strategies Adopted by Global Augmented reality & virtual reality in aerospace Ecosystem participants
        1. Global Augmented reality & virtual reality in aerospace Ecosystem Strategies
        2. New product launch Strategies
        3. Geographic Expansion Strategies
        4. Product-line Expansion Strategies
        5. Operational / Efficiency building Strategies
        6. Other Strategies

Company Profiles

  1. Company Profiling Summary
    1. Company List & Fundamentals
    2. Ecosystem Positioning
  2. Company Profiles - including the:
    1. Vuzix
      1. Company Fundamentals
      2. Subsidiaries list
      3. Share Holding Pattern
      4. Key Employees and Board of Directors
      5. Financial Analysis
        1. Financial Summary
        2. Ratio Analysis
        3. Valuation Metrics
      6. Product & Services
      7. Client & Strategies
      8. Ecosystem Presence
      9. SWOT
      10. Trends Mapping
      11. Analyst Views
    2. Google Inc.
    3. DAQRI LLC
    4. Kopin Corporation
    5. Microsoft
    6. Magic Leap Inc
    7. Pimax
    8. Optinvent
    9. ArStudioz
    10. SneakyBox
    11. Epson
    12. Airbus
    13. Boeing
    14. GE Aviation
    15. BAE Systems
    16. General Dynamics
    17. Lockheed Martin
    18. Northrop Grumman
    19. Etihad Airways
    20. Raytheon Company

Global Augmented reality & virtual reality in aerospace Ecosystem Developments

  1. Global Augmented reality & virtual reality in aerospace Ecosystem Events & Rationale
    1. R&D, Technology and Innovation
    2. Business & Corporate advancements
    3. M&A, JVs/Partnerships
    4.  Political, Macro-economic, Regulatory
    5.  Awards & Recognition
    6. Others

Research Methodology & Approach

  1. Research Methodology and Approach
    1. Assumptions/ Inferences
    2. Sources
      1. Primary Interviews
      2. Secondary Sources
        1. Key Secondary Webpages
        2. Whitepapers
        3. Annual Reports
        4. Investor/Analyst Presentations
    3. Appendix
    4. Contact

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